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Netflix is partnering with video game holding company Take-Two Interactive and its game publisher subsidiary, 2K, to produce a film based on their renowned video game franchise, BioShock.
Set across multiple dystopian and visionary landscapes gone wrong, the BioShock video game series has blended sci-fi and horror to pose unique existential and societal questions reshaping how game stories are told—all amidst pulse-pounding action gameplay that rewards sharp shooting, clever planning and lethal improvisation. The critically-acclaimed, award-winning franchise first introduced by 2K in 2007 has sold more than 39 million copies worldwide, across the original releases of titles including BioShock, BioShock 2 and BioShock Infinite, as well as multiple re-releases, remastered editions and bundled collections. Another installment in the first-person shooter franchise, widely recognized as one of the most celebrated and beloved in all of gaming, is currently in development at Cloud Chamber.
Over the years, multiple attempts at adapting the franchise for film have been made, all at Universal. Gore Verbinski signed on to direct a BioShock film, from a script by John Logan, in 2008, but that project was shelved due to budget concerns, with Verbinski later in talks to produce an adaptation from director Juan Carlos Fresnadillo. That iteration was likewise canceled in 2013, when the filmmakers failed to reach an agreement with the studio with regard to the film’s budget and intended rating.
2K will produce the upcoming adaptation with Roy Lee and Doug Davison’s Vertigo Entertainment.
https://deadline.com/2022/02/bioshock-netflix-to-produce-film-based-on-video-game-franchise-1234933395/